Dystopian Cybernetic Surgery Lab.

This environment represents the second room in a larger world-building project, set in a futuristic,

dystopian version of Earth. It explores a dark, cyberpunk-inspired medical/surgical space,

blending clean sci-fi design with dystopian undertones.

The focus was on achieving a balanced visual language between sterile sci-fi design and dystopian decay,

while maintaining strong performance for real-time use. The environment was built with game-ready workflows in mind,

emphasizing modularity, readability, and efficient asset usage.


The scene is highly optimized, totaling approximately 130k triangles, with 10 materials at 2K resolution. Assets were modeled in Maya,

textured in Substance Painter, and rendered in Arnold, with additional setup and testing done in Unity to ensure real-time performance.


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