Stylized Blacksmith Prop Set


Here is my attempt at stylized texturing applied to a set of low-poly 3D assets. The project is fully game-ready and created with a

hand-painted workflow. For the texturing pipeline, I followed techniques from Abe Leal 3D (YouTube: https://www.youtube.com/@AbeLeal3D),

adapting his approach to fit my own models and artistic preferences.
I made several tweaks to the process to achieve a final result that better matches my personal style.
The entire prop set contains 9,221 triangles, and the texture maps are organized as follows:
1K texture for the anvil and small assets
1K texture for the shield
2K texture for the sword
This project focuses on stylized base-color painting with minimal additional maps, using emissive elements to emphasize the

heated hammer head and bring more visual storytelling to the scene.

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